Changelog
Every new feature, balance change and fix β patches and hotfixes together, most recent first.
Header order
The version sits with the patch notes again, and the shop is back on the right.
Header
- The version number sits next to Patch Notes again, GOATS follows it, and the shop is back on the right by the nav.
GOATS
- Follower and subscriber counts show again when the server can reach Kick.
Five new games, GOATS and player cards
Five new games, a page per streamer with a post-stream quiz, collectible player cards, chat emotes and a big performance pass.
Casino Hold'em
- Heads-up poker against the house, with rules and the paytable in their own tabs.
Safecracker
- Three attempts to read the combination. Fewer dials pay more.
Liar's Dice
- Bid higher or call bluff against the dealer. Ones are wild.
The Bidding War
- Thirteen sealed bids against another player for 91 points.
The Fuse
- Hold your nerve longer than your opponent. Last to bail takes the pot.
GOATS
- A page per streamer with live status, every stream and a running result.
- Streams now open on Kick instead of playing inside the site.
Quiz
- Answer starting balance, biggest win and ending balance. Opens an hour after the stream, one attempt, and every correct answer pays $100,000.
Player card
- A collectible card on your profile, rated on how you play rather than what level you are. Share it in chat with /card.
Chat
- Emotes with favourites, animated emotes for VIP, and reactions on messages.
- Popups no longer cover the chat.
Shortcuts
- Ctrl+K searches games and pages, Ctrl+B finds a player.
Achievements
- Every achievement shows how rare it is, and you can pin three favourites to your profile.
Settings
- A new button up top turns effects down if video stutters while Gambleio is open.
Navigation
- Smoother transitions between pages, and numbers that count up when they change.
Performance
- Background effects now stop when the window is not focused.
Menu
- Navigation is centred again on large screens.
Crew, rewards and a refreshed shop
An easier start with crews, new daily rewards, a refreshed shop and rebalanced slots. No wipe.
Shop
- Refreshed shop and Founder Pack builder, with clearer pricing and discounts.
Founder Pack
- 50% off VIP and cases, plus 10β50% off balance. Choose 3 cases: one is free, with an extra 10% off the whole pack.
Design
- Improved navigation, mobile layouts, icons and autumn animations.
Crew
- Recruit account-bound starter crew for $50K each. Earn your first two free recruits through clicking.
- Fixed duplicate-action and transfer exploits, and improved heist minigames and payout previews.
Challenges
- Claim a daily challenge to unlock one extra reward per day: a recruit fragment, click boost or crew XP.
Heist
- Complete Recon preparation for a temporary success-chance boost on your next heist.
- Rebalanced crew access, entry costs, payouts and bail. Runs with 0 or 1 successful stage no longer make a profit.
Chat
- Added a searchable emoji picker.
Fusion
- Landing 5+ bonus stars awards 15 Super Bonus spins. This bonus cannot be bought.
Slots
- Rebalanced all three slots toward 98.5% total RTP, including bonuses. Max-win rolls now use fixed, independent odds with no cooldown.
- Fixed payout rounding, paytable displays and Fusion bonus-symbol inconsistencies.
Market β Stock Market and Day Trading
Two new sections that trade real market prices with in-game money.
Stock Market
- Buy and hold 53 instruments at live prices. Your holdings show on the page, and the biggest portfolio on the site is on the board above the chart.
Day Trading
- Long or short with leverage, a stop and a target, dragged straight onto the chart. Your balance is the margin, so a position can lose more than its stake β the ticket says so before you open one.
Market
- Fixed the chart scale, the Max button and the instrument list.
Fusion β a third slot
A new slot where symbols merge upward instead of paying out, plus fixes to big-win spam in chat and three progression targets that were set wrong.
Fusion
- New slot. On a 5Γ5 board, four or more touching symbols of the same rank fuse into one of the next rank up and pay that rank. Fusions chain, and the multiplier climbs with each one.
- Bonus at 3 scatters, Super Bonus at 4, or buy either. In free spins the low symbols are gone from the reels and high ranks stay on the board between spins.
- Enhanced spins, autoplay with stop-on-bonus, and three speeds. 98% RTP, max win 15,000Γ.
Chat
- Big-win callouts no longer spam chat. A win now needs to be a real multiple of the stake, not just a large amount, and the gap between one player's callouts is 90 seconds instead of 15.
Progression
- The level-up popup no longer appears before the bet animation finishes.
Achievements
- Perfect Board (Keno) now needs 8+ matches instead of 9+. At 9+ it was 1 in 2.8 million β unreachable in practice.
Challenges
- Iron Chain now asks for 5 daily logins in a week, instead of a 7-day streak that left no margin.
Season 2 β full wipe, new game, rebuilt heist, Frostfall
Everyone starts over. Balance, level, XP, stats and unlocks are reset to zero β your account, and any avatar borders, titles and name colours you earned from past Circuit seasons, stay yours.</br>The largest release so far: a new game (Cross Penguin), 42 achievements, a rebuilt Case Battle, a manual heist with five minigames, a rebuilt challenge system with re-rolls and difficulty tiers, a full autumn re-theme, level-up ceremonies, a sound system, and Frostfall as Circuit season 3.
Cross Penguin
- New game. Hop a penguin across the ice lane by lane β every lane you clear raises the payout, and you can cash out at any point. Get caught by a sliding seal and the round is over.
- Four difficulties: Easy (24 lanes, 88% per hop), Medium (22, 76%), Hard (20, 62%) and Insane (16, 42%). The survival chance is the same on every lane, so no cash-out point is better than another β 98% RTP throughout.
- Autoplay: pick a target lane by clicking it, then let it run. It re-stakes automatically after each loss until the target is banked, with a running total of attempts and spend, and a Stop button at any time. Fast mode skips the travel animation.
- Insane's top prize stays hidden until somebody actually completes a full run on it.
Progression
- 42 achievements across seven categories β First Steps, Volume, Skill, Crew, Social, Streaks and Meta β in Bronze, Silver, Gold, Diamond and Mythic, with XP for every unlock. Track them from the Progression hub or the Achievements page.
- /progression hub linking every long-term system in one grid β Level, Season, Streak, Heist, Collections, Achievements. Header nav link added for logged-in users.
Wipe
- Reset to zero: balance, level, XP, every stat, daily/weekly streaks, rakeback progress and all challenge + achievement progress.
- Cleared: crew members, heists, trades, auctions, loans, penthouse and its furniture, profile effects, esports bets and Case Battle history.
- Kept: your account and login, plus every avatar border, title and name colour you earned in earlier Circuit seasons. Those are permanent and never wipe.
- Penthouse furniture and profile effects DO reset β they were unlocks, not season rewards, so they have to be earned again.
Circuit
- Season 3 "Frostfall" is live. Finishing every branch pays $1.25M + 62,500 XP and rolls one exclusive Frostfall border you don't already own (Falling Leaves, Frostbite, Harvest Moon, Ember Glow, First Snow).
- All Circuit cash and XP rewards are a quarter of what they were. Everyone is starting from zero this season, and the old curve paid out more than the rest of the game could match.
Case Battle
- Rebuilt spin reveal β the strip blurs with real speed, lands with an impact burst, and the colour of that burst now matches the item's rarity instead of its price.
- Pull an item with a 1% or lower drop chance and the whole player card lights up gold, with a badge showing the exact odds. Everyone in the battle sees it.
- Items you've won are now colour-coded by rarity in the list under each player, so you can read a board at a glance.
- Running totals count up instead of jumping, and each new item drops into place as it's revealed.
- Win callouts in chat now only fire for battles with 4 or more teams. A 1v1, 2v2 or 3v3 pays double the buy-in no matter how big the pot looks, so announcing those was misleading.
Layout
- Item names are no longer cut off in 3-player battles and above β the spin strip was rendering taller than the space it was given.
- 6-player battles lay out 3 over 3 again instead of squeezing six columns onto one row.
- Every battle layout now adapts to the actual space available rather than fixed screen-size steps, so resizing the window, or playing on a phone or tablet, no longer breaks the columns.
- Large amounts are shortened ($2.22M, $37.2B) where space is tight instead of overflowing or being cut mid-number. Hover any shortened value to see it in full.
- Item prices sit below the artwork instead of on top of it, and no longer push the +/- buttons off the card when creating a battle.
Accessibility
- All new Case Battle animations respect your system's reduce-motion setting β the spin still resolves and rare pulls are still marked, just without the motion.
Heist
- Manual heist rebuild β no more 3-min cinematic timer. Play 5 chance-minigames one per crew member (5s each + 5s intro), ~50s total.
- Driver β pick a lane in a 5-8 lane highway, dodge 4 spawning police cars.
- Lookout β pick which window to scout through, hostile windows have guards looking back.
- Hacker β pick which encrypted code line to inject, hostile lines trip the firewall.
- Muscle β pick which vault panel to force, hostile panels have hidden alarm wiring.
- Brain β pick which guard to distract on the radio, hostile guards smell the setup.
- Slot count + hostile count scale with rarity (common 2/5 safe, mythic 7/8 safe). Level adds up to +4s decision time. AFK stays on center slot β might still slip through by luck.
- Scheduled heists still auto-roll (server-side) β cinematic scene removed, just a compact "resolving" card while sweep finalizes.
Theme
- Full autumn re-theme β burnt pumpkin, cranberry rust, mustard gold, warm bourbon backgrounds. Every page, pop-up, chat, profile, shop, admin.
- Ambient falling-leaves drifting behind the page β respects reduce-motion / no-stage-glow effect toggles.
Level-up
- Full-screen level-up ceremony with confetti + fanfare β tiered look for milestone (%5) and legendary (%25 or lv 100) levels.
Chat
- Big-win callouts β π° $100k+, π $1M+, π $10M+, β‘ 100x+, π° 1000x+. Cooldown-gated per game/user so autobet doesn't spam. Delayed to sync with each game's reveal animation.
- Every level milestone (every 5) announced in chat, with a louder callout at multiples of 25 and level 100.
Sound
- Global sound system with 8 synthesized SFX (win/big-win/jackpot/level-up/tier-up/click/notif/error) + mute toggle in header. Persists across sessions.
Home
- Season countdown ribbon on top of home dashboard β live/closing/critical tiers based on time remaining.
- Hero balance card now shows XP-to-next-level bar and next milestone perk target β tap to open /rewards.
Achievements
- Achievements page with per-category grid, filter chips (All / Unlocked / Locked + category), progress bars and unlock timestamps.
- High-tier unlocks broadcast to server chat. Every unlock sends a personal push notification.
Streaks
- Prestige days system β streak keeps counting past day 7 with milestone bonus XP at 14d (1Γ day-7), 30d (2Γ), 60d (2.5Γ), 100d (4Γ), 200d (6Γ), 365d (10Γ). Chat-announced when crossed.
- Push notification 6h before your streak grace window expires β no more silent resets.
- Fixed: streak XP now correctly scales as % of the level you're in (1/3/4/5/10/15/20% of xpToNextLevel per day). The old admin override that silently masked scaling has been removed.
Daily case
- Rakeback/click/XP boost rewards STACK now instead of overwriting β landing a boost on top of an active one extends duration and adopts the higher value.
Challenges
- XP awards now scale with your level (daily = 2% of xpToNextLevel, weekly = 10%) with a floor at the old flat 200/1000. Lv 100+ players finally get meaningful reward payouts.
- Dart challenge (Sharp Shooter) removed. Existing progress rows cleaned up.
- Personalized boards β 60% of your daily/weekly picks are weighted toward the games you actually play, 40% is explore-nudge from anywhere.
- Difficulty tiering β every day: 1 Easy + 2 Medium + 1 Hard (4 challenges total). Every week: 2 Easy + 3 Medium + 2 Hard + 1 Elite (8 total).
- Re-roll tokens β 1 per day + 3 per week baseline (extra permanent rolls from post-100 milestones). Swap a challenge you can't do for a fresh pick in the same tier.
- Featured game rotation β one game per day gets 2Γ challenge progress. Nudges cross-play and adds a fresh angle daily.
- Completion-all bonuses β clear all 4 daily = +50% XP bonus. Clear 6/8 weekly = +50% bonus. Clear 8/8 weekly = +100% mega bonus.
- Weekly Elite tier β real long-form target that spans days across real sessions. Locked until you complete 3 mediums that week + minimum bet-size guards keep autobet from farming it.
- XP rewards now scale per tier: Easy 0.5Γ, Medium 1Γ, Hard 3Γ, Elite 8Γ of the base (which itself scales with your level). A single Elite claim is worth 8-10 mediums.
Level rewards
- Post-100 milestones now include variety β click-interval nodes, rakeback bumps, shop-refresh tokens. Prestige tiers at 500/750/1000 with +5/+5/+10% rakeback bonuses.
Heist UI
- Team analysis "Expected payout" and "Est. net EV" now include the success-count multiplier and entry-relative floors. Old formula over-estimated by 25-100% depending on rarity β players finally see accurate expected takeaway.
Heist balance
- Payout floors bumped β 2/5 clean now min 2.5Γ entry, 3/5 min 3Γ entry, 4/5 min 3.75Γ entry. Only 0/5 and 1/5 remain in the catastrophe bucket.
- Total bail per heist now capped at 0.75Γ entry β a bad-luck triple-jail can never wipe more than a fraction of your stake.
- Team payout bonuses + entry surcharges retuned so a normal-good day tops out at $30-50M for a full mythic team (was $88M+ p75 before). Streak multiplier softened 1.20 β 1.12.
- Escape-fail penalty softened β base loss 30%β20%, cascade 30%β15% per catch, floor 10%β25%.
Crew wages
- Wages retuned so weekly wage cost is 1-14% of weekly profit per tier. Bail multipliers cut across all tiers (mythic 3Γβ2Γ, legendary 4Γβ2.5Γ, epic 5Γβ3Γ).
Blackjack turbo Β· Community QoL
Turbo mode for blackjack + small quality-of-life tweaks. Bullets get appended as more changes ship β the update modal shows the full list at deploy time.
Blackjack
- Turbo mode added.
Heist balance
- Payout curve reworked β 5/5 near max, 4/5 strong, 3/5 solid profit, 2/5 now floored at 1.15Γ entry so bail isn't double-punishment, 0/5 still refunds entry. Escape failure disables floors.
Crew wages
- Wages doubled across every rarity.
- Pre-paid wages now auto-bail jailed members if the leftover loyalty covers the cost.
Scheduled heist
- Auto-bail + auto-sub can run together. Notification fires when auto-bail can't cover.
Heist career
- Wages paid tracked in profit β subtracted from true net alongside entry, bail and crate spend.
Heist page
- Cleaner layout, refined crate cards with SVG artwork, polished hero + section dividers.
- Full visual rebuild β command-deck header with live stats, refined containers, glassmorphic panels, tighter cards, unified button style.
- Split into Heist / Career / Crew tabs β no more wall of stacked sections.
- Native <select> filters replaced with theme-matched custom dropdowns.
- Sacrifice button no longer stuck after opening other modals. Esc now closes any open modal as a safety hatch.
Heist cinema
- Smoother car glide and progress bar transitions, subtler bloom on ready crates.
Heist economy
- Every dollar figure inside heist halved β entry, payout, crate unlock, wages and bail. Relative EV unchanged.
Crew restructure Β· Balance Β· Spoiler polish
All crew management moved to the new Heist page. Streak and synergies rebalanced, mass sacrifice added, crate opens no longer leak rarity, and a lot of small polish.
Structure
- Full crew management moved to Games Β· Heist. Inventory crew tab is now a clean read-only grid with a chat-share-style preview + copy share button.
- Crew leaderboard moved to the main Leaderboard page as its own tab.
- Games dropdown in the navbar now includes Heist.
Crew
- Mass sacrifice β batch every trio of a rarity into a single recipient in one click. Leftover copies under 3 stay in your crew.
- Original opener stamped on every crew member and shown in career details, so credit stays even after a sale or trade.
- Fancy custom crew picker restored in the heist planner β portrait, rarity glow, level badge and XP bar per option.
Heist balance
- Streak now only grows on clean 5/5 runs and scales +20% per success (was doubling every clean run).
- Team synergies nerfed across the board β bonuses roughly halved.
- Rarity payout bonuses lowered (Epic 3.5β2.5, Legendary 8β5.5, Mythic 14β10). Heavy Hitters +50% payout bug fixed to the intended +5%.
Crate polish
- Crate reveal no longer leaks rarity β the modal border and glow stay neutral until the winner lands.
- Legendary/mythic chat announcements now fire after the spin animation instead of during it β no more spoiling your own reveal.
- Crew grid no longer updates in the background during a crate open β you can't peek to see whether you got a new member or a duplicate before the reveal.
Chat
- Server chat chip announces legendary and mythic crew pulls with a portrait + rarity glow.
- Trade links pasted in chat now render inline as the Join trade button.
Heist UI
- Heist crew grid dedupes copies β a triplet shows as one card with a Γ3 badge. Full copies still live in inventory for selling and listing.
- Sacrifice recipient list sorted by rarity best-to-worst, then level highest-first.
Profile
- Heist & Crew stats section on your profile β crates opened, crew owned, heists run, clean rate, net profit, biggest payout, longest streak, current streak.
Blackjack
- Natural blackjack now always pays 3:2 β no more push on dealer natural.
Updates
- Blocking "New update" modal replaces the slide-down banner. Clicking Update now registers acknowledgement server-side.
Crew polish Β· Sacrifice Β· Synergies Β· Leaderboard Β· Presets
Big round of crew quality-of-life: sacrifice dupes for XP, save team presets, team synergies, crew leaderboard, career details, cleaner cards, better planner analysis, server-side scheduled heist execution, and a lot of small fixes.
Crew
- Sacrifice for XP β funnel 3 same-rarity duplicates into any recipient. Fixed base XP + 10% of the sacrificed members' combined XP
- Team synergies: Unified Crew, Mythic Escort, Heavy Hitters, Balanced Climb β small bonuses for smart lineups
- Save team presets β name up to 10 lineups and one-click load from the planner
- Crew leaderboard β top players ranked by their best crew member
- Career details popup β total heists, success rate, jail time, XP earned per member
- Team analysis panel in the planner β per-stage success %, cascade risk, expected bail, and net EV
- Collection progress grid on the crew tab
- Weekly wage summary + "Pay all expiring" bulk button
- Loyalty warning banner when members are within 24h of lapsing
- Lifetime heist stats β net profit, biggest payout, longest streak, clean rate
- Duplicate ΓN badge on crew cards
- XP progress bar under every crew card
- Heist stage XP bumped 15Γ (success 1500, fail 375) β Lv 41 reachable in ~1 month casual play
- Consolation XP for failed heist stages (25 XP, was 0)
- Streak preserved when 4/5 stages succeed (was: any miss reset the streak)
- Cascade-caught heavy members get 50% off bail (not their fault the driver bombed)
- Team payout curve buffed for mid tiers so mixed teams (1 mythic in commons) are viable
- Mythic team-bonus tuned down slightly + Heavy Hitters/Mythic Escort synergies dialed back so full mythic teams aren't runaway strong
- Rare and Epic colors now clearly distinct (Rare blue, Epic magenta)
- Crew cards slimmed down β tighter padding, smaller badges, cleaner overlay
- Payout breakdown at the end of a heist β shows gross β escape penalty β final so cascade cuts are visible
- Scheduled heists now execute server-side β runs even with browser closed or PC off
- Auto-started heists tagged with an AUTO badge in history + a "ran while you were away" summary line
- Bail cost shown on card now uses tier-scaled multiplier (was always showing the 10Γ common rate)
Blackjack
- Natural blackjack now always pays 3:2 β no more dealer-natural push. The natural-BJ challenge fires every time
Trade
- Single "Copy trade link" button β the link works everywhere (chat, DMs, Discord) and becomes a Join-trade chip automatically in site chat
- /tradeshare now accepts trailing @mentions (e.g. `/tradeshare CODE @user`)
Chat
- Summer avatar borders no longer distort chat row height / push badges out of line
Crew balance Β· Heist scheduling Β· Voucher stacking Β· Streak scaling
Crew heist rewards rebalanced so top-tier teams actually feel worth chasing, and bail no longer wipes out expected value. Heists can be queued up during cooldown, and daily-case vouchers now stack and scale with your recent clicking income. Weekly streak XP now scales with your level so day 7 stays meaningful even at level 100+.
Crew
- Bail costs reduced at higher rarities. Legendary bail: $10M β $4M, mythic $50M β $15M
- Team payout bonus curve rebalanced β full mythic teams pay up to 61Γ base (was 31Γ), single mythic in common team pays 13Γ base
- Entry cost surcharge tracks payout bonus so risk stays visible on top-tier teams (~10% entry-to-payout across all tiers)
- Schedule up to 3 heists ahead of time. Queue auto-consumes when cooldown ends
- Auto-substitute toggle β swaps in the next-best available member if a scheduled pick is injured/jailed/busy when the heist runs
- Each queued heist shows ETA to start
- Cinematic heist animation replaces the static progress bar β skyline, searchlights, rain, and a getaway car that follows your progress. Stage-specific effects fire on each reveal (radar sweep, terminal cascade, gold-coin burst, explosion, tire smoke)
- Custom crew picker replaces the plain browser dropdown. Portrait, level pill, rarity, and XP progress bar per option
- Click a crew crate directly to preview drop odds β per-member drop % shown in the corner of each portrait
- Injured countdown now shows minutes when under 1h (was stuck at "0h left")
- Levels now reduce escape-cascade catch rate β a Lv 100 member has half the risk of getting pinched fleeing a failed heist compared to Lv 1
- Heist success now scales 0.5% per level (was 2%), capped at Lv 100. Rarity-based success ceilings: Common 60% / Uncommon 65% / Rare 70% / Epic 75% / Legendary 80% / Mythic 85% β mythic maxes out around Lv 31, others around Lv 41
- Claiming legendary or mythic collections now permanently locks the 5 contributing crew members β they can never be traded or auctioned again. Confirmation modal with red warning shown before claim
Auctions
- Crew members no longer stay BUSY after their auction expires without a bid β a background sweep finalizes expired auctions every 2 minutes
- Retroactive one-shot: any crew auction whose transfer never landed at close is healed on this deploy β winners get the crew member and a notification
Daily case
- Rain and roulette vouchers now stack β a second grant no longer overwrites the first
- Rain voucher amount scales with your recent 24h clicking income (never below the config floor)
- Roulette voucher scales at 50% of recent 24h clicking income
- Home page shows voucher count ("Γ2") when more than one is stacked
Streak
- Weekly streak XP scales with your current level. Day 7 = ~20% of your level's XP requirement (day 1-3 stay small)
Esports
- Broader match coverage β PandaScore pull bumped from 50 to 100 per game per sync. Obviously-wrong odds are demoted to the admin manual-entry panel instead of publishing
Circuit
- All challenges are now doable inside a single 30-minute session β daily case + daily streak challenges removed since they need real-world 24h waits
- Hard challenge counts reduced ~40% (chip payouts unchanged): PvP Case Battles 5β3, Towers Hard 5β3, Dice 25x 3β2, BTB naturals 5β3, HH Eternal 500x 3β2, Wager $1Mβ$500k, Big win $1Mβ$500k
- Crash multiplier tiers re-tuned: Easy 5x (unchanged), NEW Medium 10x, Hard 20x (was 30x)
- Roulette green moved to Hard 0/1 only (was Medium 3-in-a-period) β a 2.7% hit rate shouldn't need triple
- Dart wins reduced 5β3 (chip payout unchanged)
Crew Β· Trade Β· Circuit Season 2 Β· Inventory rebuild Β· Giveaways & Polls
Recruit a crew and pull off heists for big payouts. Player-to-player trading with money escrow, item pricing, and a 5-second safety countdown. Circuit Season 2 launches with a fresh tree, $50k floor, and three legendary Summer borders waiting at the finale. Inventory got its own dedicated page with auctions across every item type. Player-hosted giveaways, polls, a Plinko soundtrack, and a much cleaner feedback flow that now links straight to Discord.
Crew
- Crew system launches. Crates drop randomly from gameplay (rate scales with game speed). Unlock for $1M to recruit one of 30 unique members across 6 rarities β common, uncommon, rare, epic, legendary, mythic
- Pay weekly wages to keep members loyal. Skip payments long enough and a member walks. Wage scales with rarity, with mythic members at the high end
- Heist mode β pick eligible members by role and run a 3-minute multi-stage planner with live stage reveals. Payout scales with rarity (mythic up to 6Γ base) and member level. Streak doubles entry cost AND max payout per success. 2-hour cooldown
- Members gain XP per successful heist stage and level up on a curve. Higher-level members crit harder on heist payouts
- Members can get caught: epic+ go to jail (bail out at 10Γ weekly wage), lighter members get an injured timer. Either way they're out of rotation until cleared
- Collections β finish a full rarity tier and claim permanent boosts (XP, clicker income, rakeback %). Each tier unlocked once per account
- Every crew member is tradeable β list them at auction or include them in a player trade
Trade
- Player-to-player trading at /trade. Up to 25 items per side (50 for VIP), drawn from furniture, effects, cosmetics, and crew members. Both sides can also stake money on top
- Optional per-item sell price lets you do hybrid item + cash deals. "Offering $X" pills above each panel show the combined value at a glance
- Both-accept triggers a 5-second countdown. Any edit voids the countdown so neither side can sneak in a last-second swap
- Money-intent declaration (gift / loan / pay debt). The other side has to confirm intent before the trade can complete
- /tradeshare <code> posts an emerald "Join trade" chip in chat that auto-joins on click
- Daily trade limit: 5 completed trades per day for regular players, 15 for VIP. Cancelled trades don't burn the limit. Resets at 10:00 UTC alongside daily case and rakeback
- Trade history page with active trades surfaced first plus a "Start a new trade" composer. Top-nav Market dropdown groups Item Shop, Auction House and Trading
Market
- Item market tracks every priced trade-sale to compute a median estimated value per catalog item. Use it as a sanity check when pricing your own items
Inventory
- Dedicated /inventory page replaces the old profile drawer. Sections for All / Furniture / Textures / Effects / Cosmetics / Boosts / Crew / My Listings, with a permanent nav icon next to your user pill
- Textures, effects, cosmetics and crew members can now all be auctioned alongside furniture. Auctions stay visually equipped until they settle
- "Show on profile" toggle pins up to 5 items as live 3D thumbnails on your profile page
- Public item-detail view shows label, rarity, current owner, previous-owner count, and owned-since date. [item:type:ref] chat tokens render as clickable "View Item" chips
- Inspect modal uses the same auto-rotating 3D scene as the shop so you can examine furniture from every angle
Circuit
- Season 2 "Circuit Surge" launches with a brand new tree. Per-season progress resets but owned cosmetics carry over to the new claim pool
- Tree is roughly 3Γ larger. Instant-reward floor bumped from $2 to $50k (top tier $6M) so rewards actually matter at current economy values
- Title pool expanded from 20 β 60. Name-colour and avatar-border pools tripled. Some are now genuinely rare
- Boost branch reworked: rakeback and XP boosts alternate across 10 tiers so you don't have to choose one branch
- Season Finale exclusive β completing the final node grants ONE of three legendary Summer avatar borders (Sunset Horizon, Ocean Wave, Palm Paradise). These can't roll from the normal pool. Rich gradient ornament that renders in chat, profile and inventory
- New PCB visual treatment β green-black surface-mount component look, procedural background, and a performance overhaul so pan/zoom no longer lags on the larger board
Feedback
- New sort modes on /feedback: π₯ Hot (net upvotes), β° New (recent), π Top (most upvoted)
- Filter pills by type (idea / bug / feedback / error / cheat) work alongside any sort
- Inline upvote / downvote on every card. No need to open the modal to vote
- Submit feedback directly from Discord with /feedback type:<idea/bug/...>. The post appears in #feedback with upvote/downvote buttons that sync both ways with the website
- Cleaner card design β only Approved and Denied show a public badge. Pending items just show as fresh posts with vote counts; denied posts disappear after 3 days
Giveaways
- Player-hosted giveaways via /giveaway in Discord. Escrow up-front (amount Γ winners), admin approval gate, per-winner bundle delivery. Unused escrow auto-refunds if you cancel
- Prize names now show real labels ("Brass Lantern") instead of id fallbacks ("Furniture #61")
Polls
- Admin-created polls with one-vote-per-user buttons, live tallies and settled results posted in chat when the poll closes
Profile
- DebtWidget rebuilt. Profile-page badge lists every active creditor and supports one-shot full payoff per creditor. Partial payments still go through a trade with pay_debt intent
- Long stat numbers like $118,331,615.21 now auto-shrink to fit instead of getting truncated to "β¦"
- Profile freeze fixed when a profile had any featured furniture (Svelte 5 effect self-dependency busy-loop)
- Featured-items grid dedupes same-filename items and renders 3D thumbnails one at a time with a spinner. No more layout overflow on long item names
Chat
- Item-share modal now shows a live rotating 3D preview of the item being linked
- Tip throttle to curb spam β the rate limit kicks in only when someone actually starts spamming
Slots
- Records ribbon on each slot shows your highest multiplier and biggest cash win with a gold MAX WIN treatment when capped
- Bet persistence per slot β your last chip selection is restored on revisit instead of resetting to default
- Max-win godmode rates bumped so the 15,000Γ cap is actually reachable on Beat the Bully, Hollow Harvest and Hollow Harvest Eternal
Plinko
- Sound effects with per-tier audio + drop-tick on click. Mute toggle persists across sessions
Crash
- Highest-win tracker shows your personal best across all crash rounds
Esports
- Odds now use a 3-way hybrid: PandaScore for the match list, Pinnacle (sharpest book) for primary odds, BetsAPI as Bet365 fallback, and PandaScore odds as third-tier safety net when both upstream sources break
- Matches without odds still appear so admins can hand-set lines. Instantly bettable once saved
- Parlay cancellation β full-stake refund if every leg is still upcoming and >15 min from kickoff
- Stuck parlays and singles now settle via PandaScore winner_id. Legacy 1.96/1.96 placeholder rows filtered from the matches list
- /esports/my-bets no longer flickers and snaps to top on balance/level updates. Cancel actions refresh silently
Roulette
- Autoplay fixed β place your bets normally, hit Autobet to re-place each new betting phase. Optional round cap and "stop on hit"
Wallet
- Wallet modal simplified to balance + tippable/locked split. Loans moved out into the dedicated DebtWidget
FAQ
- "I'm out of money" answer reworded to match the no-begging rule in chat
Esports Betting Β· Profile Stats Β· Slot autoplay Β· QoL polish
Esports betting (CS2, LoL, Valorant, R6) is now live with singles, parlays and parlay-sharing. Plus: a redesigned Winners' Circle, hands-off slot autoplay through the bonus, Session P&L on more games, a refreshed challenge pool, double-claim + tip-with-spaces fixes, and an admin master switch for the wager-mute detector.
Esports Betting
- New Esports Betting category β bet on real CS2, LoL, Valorant and R6 Siege matches at /esports. Pre-match odds, settles automatically when the match ends
- Singles and parlays (2β10 legs). Share a parlay slip in chat for others to tail with their own stake β originator gets a notification and a shared-wins stat bump when tailed parlays hit
- New Esports section on your profile β singles + parlays played and won, total wagered, total won, profit, win-rate %, and how many parlays of yours have been tailed
- See the full FAQ section under /help for how parlays, voided legs, tailing and cancellation windows work
Winners' Circle
- Improved β the feed now persists across page navigation instead of re-animating every win, only NEW wins animate in, and big single-bet wins (bonus buys etc.) now surface alongside the multiplier-based highlights
Slots
- Autoplay can now run completely hands-off through the bonus. When "Stop on bonus" is OFF, the bonus-intro and bonus-end popups auto-dismiss after 2 s and autoplay picks back up where it left off. When "Stop on bonus" is ON, behaviour is unchanged β the popup waits for you
Games
- Session P&L panel β running scorecard of rounds played, wagered, won and net P&L β added to Dice, Mines, Keno, Towers, Crash, Coinflip and Blackjack (was previously Plinko-only)
Challenges
- Challenge pools refreshed across daily, weekly and Circuit boards. Same goal everywhere: one challenge per game-type per board, so completing one no longer silently claims progress on a near-duplicate. Easy/medium/hard tiers in the Circuit are now filled by different games instead of stacking the same one across all three
- Challenge pool almost doubled. New: Tower Apprentice, Tile Scout, Lucky Box, Friendly Fire, Streak Touch, Green Eye, Salon Regular, Pot Collector, High Roller, Pot Hunter, Big Catch, Slot Hundredkill, Crash Apex, Whale, Mega Catch, Mines Daredevil. Daily/weekly boards picked up matching new entries (Slot Spark, Poker Touch, Box Day, Slot Buyer, Loyal Player, and more). Progress on challenges you were already working through this period is preserved
Rakeback
- Rakeback maths reworked behind the scenes. The big practical change: milestone levels now grant +1% permanent rakeback at every multiple-of-5 from 5 to 100 (except 25 and 75, which still give click-interval cuts). Players who already claimed those levels got the bonus retroactively
Profile
- Profile stats reorganised into clear sections β Wealth, Progression, Esports, Community β instead of one long flat grid
Chat
- /tip command now accepts display names with spaces. `/tip Cool Guy 50` works β previously the parser only matched contiguous alphanumeric names and silently failed on anything else
Rewards
- Double-claim bug on level rewards is closed β fast double-clicks on the Claim button could occasionally pay out the cash twice. The check is now atomic so only the first click wins
The Circuit Β· Help Center Β· Crash & Slots polish
A seasonal upgrade tree called The Circuit, a brand-new Help Center with FAQ and private support tickets, Crash desync fix + autobet, autoplay in Hollow Harvest, and a stack of fixes across slots, rakeback, profile cosmetics and chat.
The Circuit
- A seasonal upgrade tree at /rewards/circuit β earn coloured chips from rotating Circuit challenges and spend them on a constellation of upgrades
- Three paths from the core: cosmetic (titles, name colours, avatar borders), instant rewards (cash + XP), and timed boosts (XP + rakeback). The final node sits centred and needs the tip of all three paths
- Three colour-keyed challenge boards. Violet challenges pay violet chips for the cosmetic path, green pay green for instant, orange pay orange for boost. Each board holds 3 random challenges; claiming one auto-rolls a fresh challenge from the same colour so the loop never stalls
- Challenges have a difficulty tag (easy / medium / hard). Easy ones give a small handful of chips, hard ones can fund a full upgrade in one go. No wager-based challenges β counts only, so a $10 player progresses at the same rate as a $10k player
- Title + name colour + avatar border are equippable cosmetics. Equip from your profile inventory β they appear under your name on the profile, in chat as a name tint, and as a thin ring around your avatar everywhere
- Boost inventory: cosmetic-path upgrades drop boosts that don't auto-activate. Hold them and turn them on when you're ready. You can run one XP and one rakeback boost at the same time, but never two of the same kind
- Each unlock grants one re-roll token. Use a token to swap a challenge for a fresh random one from the same colour pool. Everyone starts with one on the house
Help Center
- New /help page with a player-facing FAQ covering rakeback, XP, the Circuit, RTP, limits and the most common "what does this button do" questions
- Open a support ticket directly from /help. One open ticket per player at a time β staff get a notification immediately, and the conversation lives in a private chat panel on the same page
Crash
- Multiplier display no longer drifts ahead of the server β the on-screen number is now anchored to live server ticks so the value you see is the value you cash out at. Closes the bug where the graph showed 5Γ but you were paid 4Γ because of client / server clock drift
- Autobet field β type a round count (e.g. 10) and hit Start. Crash will auto-place your current bet + autocashout for that many rounds, with a Stop button + remaining counter while it runs
Slots Β· Hollow Harvest
- Autoplay β pick 10 / 25 / 50 / 75 / 100 / 500 / 1000 rounds, optional "Stop on bonus" toggle, full Stop Β· N counter while it runs. Same UX as Beat the Bully
- Speed mode is now remembered separately for base spins vs bonus. Pick β‘ for the bonus and Turbo for base, the game switches automatically when a bonus triggers and switches back when it ends
Slots Β· Beat the Bully
- Same per-context speed memory as Hollow Harvest β your base-spin speed and your bonus-spin speed are stored independently and survive page reloads
- Epic-drop hands no longer get stuck when the threshold lands on the very last spin of the bonus. The bonus correctly hands you the epic drop and pays out
Slots
- The "Bonus spin limit reached" toast is gone for good. If anything ever pushes one more spin than the bonus allows (autoplay race, double-click, refresh desync), the server now silently closes the bonus, credits everything you won so far, and rolls you into the bonus-end screen β no more lost bonuses to a stray request
Blackjack
- New Game button moved up directly under the side-bet section so it sits next to where Hit / Stand / Double / Split lived during play β no more chasing it down the panel after every hand
Darts
- Right-of-reply rule added. When a player checks out first, the rotation now plays through the round so everyone else gets a fair turn at hitting zero too. Multiple checkouts in one round = a tie, and the pot is split evenly
Rakeback
- Rakeback now matches the displayed percentage β full base rate on most games, half on Dice and Baccarat, a quarter on Blackjack. The old behind-the-scenes house-edge cap that quietly trimmed the % is gone β what you see is what you get on every losing bet
Towers
- Top-row payout numbers fixed. Easy / Row 9 used to display 9.22Γ but actually paid 13.05Γ (and similar gaps on the other difficulties). The client now reads the same multiplier table the server uses β the projected win matches the actual win on every row
RTP
- RTP labels on the home page and the Board Games page were inconsistent (e.g. Keno showed 98% vs 95%, Dice 99% vs 98%) and a few didn't match the engine maths. All labels are now aligned and verified against each engine: Plinko 99% Β· Crash 98% Β· Mines 98% Β· Roulette 97% Β· Blackjack 99% Β· Baccarat 99% Β· Keno 98% Β· Towers 98% Β· Dice 99% Β· Coinflip 99%
Limits
- Hit the hourly bet limit on Plinko and you can still play Dice, Blackjack, Crash, etc. Each game now tracks its own counter and window so one game hitting the cap doesn't lock the rest
Notifications
- Clear all button in the notification dropdown β no more closing each notification one by one
Weekly Leaderboard
- Weekly giveaway expanded to 7 categories β most wagered, biggest single win, most blackjacks, most dart wins, Plinko 1000Γ hits, most wins, most losses. Each board has its own pot and is drawn weekly
- Browse past weeks β a history nav lets you flip back through earlier draws and see how the standings landed
- Live win odds shown next to your row so you know how much your current ticket count is worth in the upcoming draw
Clicker
- Money clicker no longer freezes when you tab away β autoclicker keeps running in background tabs even with browser timer throttling
Anti-cheat
- Several false-positive paths in the bot-defense flagging are tuned out β manual play with normal mouse / keyboard activity no longer trips the wager mute
Profile
- Your equipped title, name colour, and avatar border now stay visible when you navigate away from your profile and back. Previously they'd vanish until you re-equipped them or hit refresh
Chat
- Refreshing chat no longer strips colour and avatar border from older messages. Existing history is re-stamped with each sender's current cosmetics, so old messages reflect what people have equipped right now
Poker
- Hosted (no-buy-in) poker rooms skip the buy-in modal when you click Join β straight into the seat instead of a useless confirmation step
Daily & Weekly Challenges
Daily and weekly challenges with XP rewards, fee-free tipping for VIPs, and a handful of polish fixes.
Challenges
- 3 daily and 6 weekly challenges across blackjack, plinko, mines, towers, keno, dice, roulette, crash, coinflip, baccarat, case battles, poker, and darts
- Each completed challenge gives 200 XP (daily) or 1000 XP (weekly) β claim manually like the daily streak
- Daily challenges reset at 10:00 UTC, weekly reset Sunday 10:00 UTC β countdown shown on the home page
- Compact panel in the top-right of the home page β collapsible, and your toggle is remembered
VIP
- VIPs now tip fee-free β 0% tax on /tip, regardless of the global tax setting
Blackjack
- You can now hit on split aces, just like on a regular split β no more being locked to one card
Slots
- MAX WIN trigger and a full-screen celebration overlay when you hit the cap
- Beat The Bully and Hollow Harvest payout tuning
Chat
- Slash-command Enter no longer dispatches partial commands β pressing Enter on /tip now jumps to the @ argument instead of sending /tip alone
Streak
- Day 1 no longer freezes as "claimed" when the 7-day cycle wraps back around
Case Battle
- Spin animation no longer desyncs on Firefox / Opera β the strip starts on time regardless of clock drift between client and server
The Big Redesign
New design system with light/dark themes, daily streak rewards, presence-aware Online badges, mobile-first responsive layout, and a full pass on game UX.
Theme
- Light/dark theme with a toggle in the header β every page, modal, and game chrome now follows your choice
Lobby
- Fully redesigned home page: bigger balance, active boost pills, streak row, Money Clicker + Rakeback side-by-side, and a Winners' Circle live feed
- Active boost pills now only show currently-active boosts and vouchers β used /roulette and /rain vouchers disappear from the header
Streak
- Daily login streak β be online 10 minutes to unlock Day 1, then claim each day within a 24h window. Miss a day and the streak resets
- Click any unlocked day to claim β confetti burst on the cell, no popup
Profile
- Online / Offline Β· Xm tag and a Joined date pill on every profile
- Inline profile quote under your level β edit with the pencil button, it shows the age too
- Display Settings gear moved outside the profile card with hover previews for each option
- Edit Profile modal: chrome follows the theme, color pickers + hex inputs work on light, and the preview reflects your current app theme until you customize
- Case Battle stats dropdown β wagers, wins, profit, XP, all rolled into the Total Stats tab
Live Wins
- Tiered highlights β MEGA (1000x+), SUPER (500x+), BIG (50x+); wins under 10x are filtered out
- Wins now play one per second so a hot streak doesn't spam the feed
Mobile
- Hamburger menu with a fullscreen slide-in drawer on small screens
- Plinko, Hollow Harvest, and Beat The Bully now scale to fit the viewport β no more zooming out to play
Leaderboard
- Staircase podium for Top 3 with a highlight on your own row
Plinko
- Autobet now stops at exactly the round count you set instead of overshooting while balls are still falling
- Canvas backdrop and Round-In-Progress button now follow the active theme
- Autobet no longer overshoots the configured round count while balls are still mid-flight
Dice
- Inputs and the Over/Under/Between selector are readable on light theme
Keno
- White text on numbers; the Auto-Pick / Clear buttons are readable on light theme
Blackjack
- Rules & Payouts modal text is readable on light theme; the rules and sheet-guide icons stay white over the felt
Penthouse
- Page chrome (title, Edit Mode, Your Penthouse buttons) follows the theme β your penthouse interior stays your design
Shop
- Side store panel themed for both light and dark
- VIP product greys out with "Already VIP" if you already own it β no more accidental double-purchases
Patch Notes
- Patch notes pages now follow the active theme
Login
- Login / Register / Login-Required popup themed and refined
Legal
- Terms of Service and Privacy pages readable on light theme
Server Message
- Top banner readable on light theme
General
- Cleaner footer and a smaller, more compact home page that fits without scrolling on standard screens
Typography
- Single typeface across the whole site β navbar, balance, patch notes, terms, every page now share the same clean sans-serif (no more mix of italic and serif)
Slots
- Closed an exploit on Hollow Harvest and Beat The Bully where bonus winnings could be forged via crafted API calls β all bonus payouts are now computed and tracked entirely server-side
Anti-bot
- Per-game burst rate limiter β bet macros and click bots that fire faster than autoplay are auto-locked for 10 seconds with a slide-in toast
Case Battle
- New PvP game β open a sequence of cases head-to-head; highest total (or lowest in Crazy) wins the pot
- 8 modes β 1v1, 3P / 4P / 5P / 6P FFA, 2v2, 2v2v2, 3v3 β each laid out in its own optimal grid
- Three win conditions β Standard (highest total), Terminal (last case decides), Jackpot (chance weighted by total)
- Crazy mode flips it β lowest total wins (or higher chance in Jackpot)
- Fast mode β every spin, snap, and jackpot reel runs at 2Γ speed
- Fill empty slots with bots β they roll into the pot but never collect a payout
- CSGORoll-style spin β long decel into a magnet pull onto the cell centre, then a per-player reveal card pops up with rarity glow
- Recreate button on the finished arena spins up a fresh battle with the same cases and settings, and lands you straight on it
Chat
- Pasting a Case Battle, Poker, or Dart link now drops a rich card with mode, buy-in, players, and a Join / Watch button β no more raw URLs
- Only https://gambleio.com links are allowed; messages with any other URL are rejected
Towers
- Closed an exploit where a crafted API call with a fractional column (e.g. 2.5) could bypass every bomb and walk to max win
Mines
- Closed the same fractional-tile exploit on Mines β every reveal now requires a real integer tile
Baccarat
- New live multiplayer table β Punto Banco, one shared round for the whole server
- Bet Player (1:1), Banker (0.95:1), Tie (8:1), plus P. Pair / B. Pair side bets at 11:1
- Live Bets feed shows every player at the table, your own win pops with a green +amount when the round resolves
- CSGORoll-style two-stage card deal β slide in face-down, brief hold, then flip face-up
- History of the last 20 rounds as colored circles (red P / blue B / green D)
- Chip selector + Redo bet (replays last roundβs stake) + Clear bets (refunds your pending stake during the betting window)
- Potential profit panel mirrors the bet zones and shows the realistic best-case payout (both pairs + the highest of Player/Banker/Tie)
Rakeback
- Closed a rakeback exploit where high-payout underdog bets (e.g. 10% win on dice) could net positive EV via the rebate. Per-loss rakeback is now capped below the house edge across every house game
Chat Games
- Chat roulette and rain no longer award XP or rakeback β they're social/fun games, not progression. Wagered/won totals still show on your profile
House Edge Cleanup & Bet Limits
Equalized house edge across every Keno and Towers configuration, raised dice and blackjack max bet to $10M.
Keno
- All risk levels and pick counts now have the exact same 2% house edge β risk only changes volatility, not RTP
Towers
- All difficulties now have the exact same 2% house edge regardless of how many rows you clear
Dice
- Max bet raised to $10,000,000 (Max button respects your current balance)
Blackjack
- Max bet set to $10,000,000 (Max button respects your current balance)
Mines
- Max bet is now enforced server-side ($1,000,000 default)
XP & Rakeback Rework
XP and rakeback now reward real risk β low-chance grinding earns next to nothing.
XP
- Nerfed XP on low-risk bets β XP is now based on profit, not wagered amount
Rakeback
- Rakeback now accumulates as a dollar pot that carries over between days until you claim
- Rakeback now only accrues on actual losses β farming via high-volume safe play no longer pays out
Dice
- Near-certain dice bets (90%+ win chance) now earn almost no rakeback or XP
- Max bet lowered to $100,000
Crash
- Low cashout targets (near 1.00x) now earn reduced rakeback and XP
Roulette
- Rakeback is now calculated per spin across all your bets β covering most of the board no longer farms the pot
Blackjack
- Added a rules button that shows the rules and side-bet payouts (Perfect Pairs and 21+3)
- Side bet panels now preview exactly how much each payout tier would return for your current stake
Hollow Harvest Slot
A folk-horror 6Γ5 cluster-pays slot with cascading reels, growing multipliers, and three buyable bonus tiers.
Slots
- Introducing Hollow Harvest β a 6-reel, 5-row cluster-pays slot with cascading reels and a 15,000x max win
- Cluster Pays β form 5+ orthogonally adjacent matching symbols; Blood Moon wilds substitute for any paying symbol
- Reaping Cascades β every winning cluster is reaped and replaced, chaining cascades for growing multipliers up to x1500 in Eternal Harvest
- Three bonus tiers β 3 Sigils trigger Hollow's Watch, 4 trigger Harvest Moon Super, 5+ trigger Eternal Harvest with a sticky cascade multiplier across every free spin
- Candle Lit Spins β pay 2x per spin for 2x scatter frequency and faster bonus access
- Buy Feature β jump straight into Hollow's Watch (50x), Harvest Moon (150x), or Eternal Harvest (450x) with a scatter-reveal intro
- Per-cluster payout popups show hit value and active cascade multiplier in real time
Profile
- Added Hollow Harvest and Beat The Bully stat dropdowns on the profile page
XP & Rakeback Balancing
Reduced XP and rakeback gains from low-risk strategies across Mines, Keno, and Towers.
Mines
- Nerfed XP and rakeback gains on low mine counts β playing with few mines now gives significantly less progression
Keno
- Nerfed XP and rakeback gains when selecting very few picks on low risk levels
Towers
- Nerfed XP and rakeback gains for early cashouts on easy and medium difficulty
Beat The Bully Slot
Our first slot game is here β a 5Γ4 reel brawler with expanding wilds, column multipliers, and a bonus battle mode.
Slots
- Introducing Beat The Bully β a 5-reel, 4-row slot with 14 paylines and a max win of 15,000x your bet
- Fist Wild Reels β fist symbols expand into full wild columns with multipliers up to 50x in bonus
- Throwdown! Bonus β land 3+ scatters for free spins where Nerd and Bully teams battle for victory points that trigger Epic Drops
- Buy Bonus β purchase Enhanced Spins (3x cost, 5x bonus chance), Throwdown! (100x), or Ultimate Throwdown! (250x) directly
- Full game info modal with paytable, payline diagrams, feature explanations, and RTP details
Chat Games, Blackjack Tools & Chat Rules
New /roulette and /rain chat commands, blackjack strategy guide, chat rules popup, daily case and new profile stats.
Chat
- Introduced /roulette β start a roulette round directly in chat, let other players pick numbers and join the pot
- Introduced /rain β throw a pot into chat and have it split randomly among everyone who joins
- First-time chatters now see a short rules popup inside the chat panel with a 5-second accept timer
Daily Case
- Added a daily case with free boosts and rewards, including /roulette and /rain vouchers you can spend in chat
Blackjack
- Added an in-game strategy cheat sheet β toggle the ? button to reveal the chart, which highlights the recommended move for your current hand
- Added a session profit counter above Recent Rounds so you can see how the session is going at a glance
- Recent Rounds net now includes side bet wagers and winnings for an accurate round profit
Profile
- Added Roulette Amount Gifted and Rain Amount Gifted stats to track the pots you have put up for chat
- Blackjack stats are now split into Blackjack Stats and Blackjack Stats Pro to give credit to players who play without the cheat sheet
- Tightened the stats layout so the growing list of totals and game dropdowns stays clean while every stat is still visible
XP Rework & Mines Improvements
Smarter XP system and mines quality-of-life improvements.
Mines
- Auto mode now shows multiplier and potential win before starting
- Board resets when switching between Manual and Auto mode
- Board resets after dismissing auto win popup
General
- XP formula reworked β rewards players who risk a larger portion of their balance
- Every bet now has a guaranteed minimum chance of earning XP
Poker & Darts Improvements
Poker UI overhaul, darts throw mechanics rework, and border effect fixes.
Poker
- Added player avatars and names to the table lobby for better overview
- Added Rejoin button in lobby for tables you are still seated at
- Action buttons are now larger and more visible
- Pot display now appears below the community cards for better visibility
- Timer ring on active player is now thicker with a glow effect
- Active player name now highlights during their turn
- Opponent card backs are now larger to support future deck designs
- Fixed a bug where raising could lock out all actions if the raise was too small
- Fixed a bug where leaving a table mid-hand prevented rejoining
Shop
- Added border effects to the item shop rotation
- Fixed deleted 3D models still appearing in the shop rotation
Leaderboard
- Redesigned leaderboard with top 3 podium cards, animated glow effects, and a floating crown for #1
- Added Dart Wins and Wagered tabs to the leaderboard
Penthouse
- Added new furniture items to the catalog
Darts
- Throw mechanics reworked β must throw harder to reach the top of the board
- Precision slightly reduced to make consistent triple-20 hits more challenging
General
- Reorganized header β Board Games & PVP Games combined into a single "Games" dropdown
- Patch Notes button moved next to logo for easier access
Profile
- Fixed electric border effect taking several seconds to start animating