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The Circuit · Help Center · Crash & Slots polish
A seasonal upgrade tree called The Circuit, a brand-new Help Center with FAQ and private support tickets, Crash desync fix + autobet, autoplay in Hollow Harvest, and a stack of fixes across slots, rakeback, profile cosmetics and chat.
New
17The Circuit
- A seasonal upgrade tree at /rewards/circuit — earn coloured chips from rotating Circuit challenges and spend them on a constellation of upgrades
- Three paths from the core: cosmetic (titles, name colours, avatar borders), instant rewards (cash + XP), and timed boosts (XP + rakeback). The final node sits centred and needs the tip of all three paths
- Three colour-keyed challenge boards. Violet challenges pay violet chips for the cosmetic path, green pay green for instant, orange pay orange for boost. Each board holds 3 random challenges; claiming one auto-rolls a fresh challenge from the same colour so the loop never stalls
- Challenges have a difficulty tag (easy / medium / hard). Easy ones give a small handful of chips, hard ones can fund a full upgrade in one go. No wager-based challenges — counts only, so a $10 player progresses at the same rate as a $10k player
- Title + name colour + avatar border are equippable cosmetics. Equip from your profile inventory — they appear under your name on the profile, in chat as a name tint, and as a thin ring around your avatar everywhere
- Boost inventory: cosmetic-path upgrades drop boosts that don't auto-activate. Hold them and turn them on when you're ready. You can run one XP and one rakeback boost at the same time, but never two of the same kind
- Each unlock grants one re-roll token. Use a token to swap a challenge for a fresh random one from the same colour pool. Everyone starts with one on the house
Help Center
- New /help page with a player-facing FAQ covering rakeback, XP, the Circuit, RTP, limits and the most common "what does this button do" questions
- Open a support ticket directly from /help. One open ticket per player at a time — staff get a notification immediately, and the conversation lives in a private chat panel on the same page
Crash
- Autobet field — type a round count (e.g. 10) and hit Start. Crash will auto-place your current bet + autocashout for that many rounds, with a Stop button + remaining counter while it runs
Slots · Hollow Harvest
- Autoplay — pick 10 / 25 / 50 / 75 / 100 / 500 / 1000 rounds, optional "Stop on bonus" toggle, full Stop · N counter while it runs. Same UX as Beat the Bully
- Speed mode is now remembered separately for base spins vs bonus. Pick ⚡ for the bonus and Turbo for base, the game switches automatically when a bonus triggers and switches back when it ends
Slots · Beat the Bully
- Same per-context speed memory as Hollow Harvest — your base-spin speed and your bonus-spin speed are stored independently and survive page reloads
Notifications
- Clear all button in the notification dropdown — no more closing each notification one by one
Weekly Leaderboard
- Weekly giveaway expanded to 7 categories — most wagered, biggest single win, most blackjacks, most dart wins, Plinko 1000× hits, most wins, most losses. Each board has its own pot and is drawn weekly
- Browse past weeks — a history nav lets you flip back through earlier draws and see how the standings landed
- Live win odds shown next to your row so you know how much your current ticket count is worth in the upcoming draw
Changes
5Blackjack
- New Game button moved up directly under the side-bet section so it sits next to where Hit / Stand / Double / Split lived during play — no more chasing it down the panel after every hand
Darts
- Right-of-reply rule added. When a player checks out first, the rotation now plays through the round so everyone else gets a fair turn at hitting zero too. Multiple checkouts in one round = a tie, and the pot is split evenly
Rakeback
- Rakeback now matches the displayed percentage — full base rate on most games, half on Dice and Baccarat, a quarter on Blackjack. The old behind-the-scenes house-edge cap that quietly trimmed the % is gone — what you see is what you get on every losing bet
Limits
- Hit the hourly bet limit on Plinko and you can still play Dice, Blackjack, Crash, etc. Each game now tracks its own counter and window so one game hitting the cap doesn't lock the rest
Poker
- Hosted (no-buy-in) poker rooms skip the buy-in modal when you click Join — straight into the seat instead of a useless confirmation step
Bug Fixes
9Crash
- Multiplier display no longer drifts ahead of the server — the on-screen number is now anchored to live server ticks so the value you see is the value you cash out at. Closes the bug where the graph showed 5× but you were paid 4× because of client / server clock drift
Slots · Beat the Bully
- Epic-drop hands no longer get stuck when the threshold lands on the very last spin of the bonus. The bonus correctly hands you the epic drop and pays out
Slots
- The "Bonus spin limit reached" toast is gone for good. If anything ever pushes one more spin than the bonus allows (autoplay race, double-click, refresh desync), the server now silently closes the bonus, credits everything you won so far, and rolls you into the bonus-end screen — no more lost bonuses to a stray request
Towers
- Top-row payout numbers fixed. Easy / Row 9 used to display 9.22× but actually paid 13.05× (and similar gaps on the other difficulties). The client now reads the same multiplier table the server uses — the projected win matches the actual win on every row
RTP
- RTP labels on the home page and the Board Games page were inconsistent (e.g. Keno showed 98% vs 95%, Dice 99% vs 98%) and a few didn't match the engine maths. All labels are now aligned and verified against each engine: Plinko 99% · Crash 98% · Mines 98% · Roulette 97% · Blackjack 99% · Baccarat 99% · Keno 98% · Towers 98% · Dice 99% · Coinflip 99%
Clicker
- Money clicker no longer freezes when you tab away — autoclicker keeps running in background tabs even with browser timer throttling
Anti-cheat
- Several false-positive paths in the bot-defense flagging are tuned out — manual play with normal mouse / keyboard activity no longer trips the wager mute
Profile
- Your equipped title, name colour, and avatar border now stay visible when you navigate away from your profile and back. Previously they'd vanish until you re-equipped them or hit refresh
Chat
- Refreshing chat no longer strips colour and avatar border from older messages. Existing history is re-stamped with each sender's current cosmetics, so old messages reflect what people have equipped right now